![]() ![]() This means her winning combo is extremely compact and very reliable even when you don't factor in tutors, just because of all the redundant pieces in the deck.īecause her core combo is so compact, the rest of the deck can basically be devoted to interaction. Her win condition package is basically just a bunch of redundancies it's one real combo that uses her, and there are multiple other pieces that can fill the other slot. She can start swinging super fast, and if shes built for the combo, she can be hitting with infinite combat steps as early as turn 3. She is an exponentially scaling token producer, and one half of multiple two-card combos sitting the Command Zone. My version runs ], ], ], ], and ] as combo pieces, off the top of my head, and the pros tell me Bear Umbra is “too slow.” But the cEDH builds are set up not to cast her until they can protect her AND swing immediately for infinite. If Najeela gets removed once, she’s remarkably easy to recast at five total mana. If you can either untap your lands or turn your new Warriors into mana dorks off the swing, you go infinite, simple as that. You get very wide very fast and use the usual tribal tricks to buff your team.īut the reason Najeela is so powerful as a cEDH-level Commander is that she can go infinite with just herself, five mana sources, and any one of about half a dozen cards-none of which is especially expensive BTW. That plus the Warriors folks had laying around from Amonkhet and Hour of Devastation are plenty to compete in a lot of casual metas. One reason for this is that “Najeela plus all the Warriors I got from Battlebond” is a surprisingly good start for an EDH deck. The EDHRec listings for her include a lot of more casual builds. She's a real fun commander if you like build around commanders that are key pieces, rather then just another cog. You can go more stax or control, or just go a more casual warrior tribal and see her more as gravy if you can activate her ability. There are other cards that do similar things.Īlso she's rather voltron-y as she's the linchpin of the deck so you'll want ways to protect her, but as it's a 5 color deck you have a lot of options. And cards like ] allows you to gain infinite combat steps once you have lands that can tap for WUBRG, or ] allows some of your tokens to tap for mana to activate her ability to go infinite combats. Spending WUBRG for an extra turn speeds up that clock. Once she's down and swinging the entire table is on a clock. Next turn she creates 2 additional tokens, then 4, then 8, then 16, then 32, then 64, etc. She creates one token because she's a warrior. So lets say turn 2 play Najeela and turn 3 swing with her at someone with an open board. So Najeela creates warrior tokens tapped and attacking for each warrior that is attacking. She is an absolutely fantastic commander. You go full combo with her and the control elements built in and she goes from strong to obnoxious. If you go to influence her board, she can likely counter it, or return the favor. She functions using her 5 color utility and value to build a state, tutor what she needs, and oppress her opponents while she assembles her combo and needed board state. With an extra side of Yes.Ĭombine these two factors make her an extremely potent and a powerful commander. Permanent access to a card that can combo and be its own outlet. Slowing her down is difficult as a result of this, and in a swing or two can combo out. Najeela can combo with 7 different cards. Another benefit is she has some good grave recursion to get key cards out of the grave. She can ramp, draw, control remove, and tutor to her hearts content. Najeela has access to virtually all the best cards in EDH. Also keep in mind, she has access to all the best ramp. Her benefits keep going, she can run the best card draw, ], ], ] and so forth. Najeela can run solid control and slow down other decks she is in a match in with. ![]() In addition, she has white for some extra removal and stax elements. Okay, she can tutor well, what else has she got? With blue, she can run counter magic, red green and black give her some excellent removal. This allows her to run a high tutor density and only run the best tutors. ![]() So competitively speaking, that makes her fantastic. These together make her a potent commander. Two, she can combo fast and with many different cards. ![]()
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